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Blog: Next New

I would create a new media platform that is designated for college students only. The platform would require a valid student email and identification card to create an account. The platform would be a mixture of Facebook, LinkedIn, and Tinder. It would provide college students to network, hang out, and mingle. The platform would allow students from different colleges/ university to interact with one another and share their ideas on college majors, classes, career goals, and job opportunities. Aside from professional usage, it would also allow the users to upload personal pictures, videos, and messages. Other users may view these content and choose to connect with you. There will also be an option for users to select whether or not other individuals who are seeking a date can find you based on your interests, location, school, major, and other characteristics. This platform would provide college students unlimited access to a network with peers like themselves from other schools. Not on
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Blog: Wiki So Far

Unfortunately, I have not added any new contents to a wiki page yet. However, I have been looking at other students contributions to other wikis and have seen the amazing results to some of those pages. Some of them caught my attention and one on gaming particularly. I intend to focus my topic on new media and video gaming. I will be focusing on how new media and technology have shifted the way we play and watch video games. I will be looking up statistics on revenue and user growth as well as the number of live video game streamers and viewers. I will be adding ideas about how electronic gaming has changed the way people view gamers and why it is treated as a competitive sport now. I intend to incorporate parts of my term paper into the wiki to talk about gaming blockchain technology and how it has created opportunities to gaming and streaming companies.

Blog: P2P

File sharing is the ability to share files from one computer to another over the internet. It is extremely convenient and useful for the general users and corporations as well. It can be done in a number of ways. For example, manual sharing utilizing removable media, centralized servers on computer networks, the internet, and P2P networks. P2P sharing is short for peer to peer. It refers to computer networks that use a "distributed architecture." This means that all devices that are connected to this same network will share the workloads. This meant that each "peer" in the network is equal to the other "peers" and that there is no centralized owner of the network. The primary advantage of P2P sharing is for all "peers" to work together to deliver a specific service or perform a particular task. In "Content Producers Should take Advantage of P2P, Not Fear it" NMA Staff talks about why producers should stop preventing users to pirate

Blog: Privacy

With new media being completely digital and on the web, many privacy and confidentiality issues arise through these platforms. For example, there are many stalkers and criminals who create social media accounts with fake identities. Through these fake identities, they may pretend to be your colleagues, classmates, or friends. After you have accepted them into your connections, they will have access to your biography, photographs, videos, and posts. These criminals may sell this information to various buyers and your personal life would be exposed to the public. Oftentimes, you do not even know that you have been hacked or stalked until you find your personal information on websites you have never been on in your life. It becomes extremely dangerous to post private information that you do not want the public to know about. Also, there are many hackers out there who would attach viruses to digital files such as images, videos, video games, and documents. After your computer has been in

Blog: Advice

New media are forms of media that are native to computers. It can be useful in many circumstances and is definitely effective if incorporated into education. College students today have much more knowledge and access to the internet and various computer software than their parents did. However, many professors have yet to use these new media to their advantages. For example, I would advise all Baruch professors to set up a blog or discussion website on sites like blogger.com, reddit.com, and wordpress.com. On these websites, the professor may post their class contents such as the syllabus and course documents. Since these websites allow viewers to comment, like, and share posts it becomes much easier for bigger classes to interact with one another. Oftentimes, students have questions about assignments, due dates, and grading. Most Baruch professors ask the students to email them or attend office hours. However, emails may have slow response times and office hours may conflict with th

Creativity and New Media

For this creativity assignment, I have created an avatar on Second Life. After completing the basic tutorial on how to walk, change viewing angle, fly, communicate, and other basic functions I continued to explore the Second Life World. I saw some new players as well so I progressed to greet them and start a conversation. However, there were only Spanish speaking players at the moment. After having no luck with starting a conversation I continued to explore the different buildings found in Second Life. I learned that there is an in-game currency called "LS" and that credit allows you to purchase various items in-game. After purchasing a different hair color and style I progressed further into the game. I went into a building where I saw various artworks, screenshots, software codes that were uploaded by different Second Life Users. After playing Second Life for a while I realized that new media can not only boost creativity but have practical usages as well. Sec

HW Creativity

New media refers to those media that are interactive. It will oftentimes foster creativity with its advanced digital software, websites, and technologies. Today many music producers and tech-savvy musicians enjoy creating new sounds out of existing ones. For example, in "1+1+1=1 The New Math of Mashups" Sasha Frere-Jones talks about how Jeremy Brown, DJ Reset, took apart a song and recreated a new one. The final track, "Frontin' on Debra" is an example of a mashup, typically the vocals of one song played over another song's instrumental. New software packages like Acid Pro, Virtual DJ, FL Studio, and many others allow for musicians to take apart songs by its vocals, drums, piano, and edit the speed that it is played, the pitch, the tone, and create a completely new soundtrack. As technology progresses each day, there is better and newer software readily available to the public users. Many of this new media software is free to use and allows for people to boo